Deals Ice DMG equal to 50% of Evernight’s Max HP to one designated enemy.
Day Gently Slips(Skill | Support)
Consumes HP equal to 12% of Evernight’s Max HP to summon memosprite Evey and increase CRIT DMG of all ally memosprites by 40% for 2 turn(s). Duration decreases by 1 at the start of each of Evernight’s turns. If Evey is already on the field, it restores 50% of its Max HP. When used, gains 2 “Memoria.” If in the “Darkest Riddle” state, additionally gains 12 “Memoria.”If the current HP is insufficient, Evernight’s current HP will be reduced to 1 when using her Skill.
O Wakeful World, Goodnight(Ultimate | AoE)
Summons memosprite Evey, then memosprite Evey deals Ice DMG equal to 120% of Evey’s Max HP to all enemies, and causes Evernight to enter the “Darkest Riddle” state. During this state, the DMG received by all enemies increases by 20%, the DMG dealt by Evernight and memosprite Evey increases by 100%, and both Evernight and memosprite Evey are immune to Crowd Control debuffs. Gains 2 “Darkest Riddle” Charge(s). Memosprite Evey consumes 1 Charge after using “Dream, Dissolving, as Dew.” At the start of Evernight’s turn, if no Charges remain, it exits the “Darkest Riddle” state.
With Me, This Night(Talent | Support)
When entering combat, summons memosprite Evey. Memosprite Evey has 160 SPD by default, and its Max HP is 100% of Evernight’s Max HP. Each time Evernight or memosprite Evey loses HP, it increases CRIT DMG for both this unit and memosprite Evey by 60% for 2 turn(s), and gains 2 “Memoria.” This effect can trigger only once per target per attack.When Evernight has 16 or more “Memoria,” dispels and becomes immune to Crowd Control debuffs. If memosprite Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after memosprite Evey uses “Dream, Dissolving, as Dew.”
Remembrance, Whirling, Like Rain(Memosprite Skill | Single Target)
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 20% of Evey’s Max HP to one enemy. For every 4 point(s) of “Memoria” Evernight currently has, further deals Ice DMG equal to 4% of Evey’s Max HP. Gains 1 point(s) of “Memoria” after use.
Dream, Dissolving, as Dew(Memosprite Skill | AoE)
When Evernight’s “Memoria” is greater than or equal to 16 points, and Evernight is not under a Crowd Control state, consumes all HP and “Memoria” to launch an attack. For each point of “Memoria” consumed, deals Ice DMG equal to 5% of Evey’s Max HP to the primary target, and Ice DMG equal to 2.5% of Evey’s Max HP to other enemy targets. After use, Evey disappears.
Solitude, Drifting, In Murk(Memosprite Talent | Support)
Evey is immune to Crowd Control debuffs but has an increased chance of being targeted. While Evey is on the field, increases DMG dealt by Evernight and Evey by 50%. Using abilities consumes 1% of this unit’s Max HP, or reduces HP to 1 if current HP is insufficient.
Night, Trailing, In Step(Memosprite Talent | Support)
When summoned, restores HP equal to 20% of Evernight’s Max HP to Evernight, and this unit immediately takes action.
Upon disappearing, regenerates 30 Energy for Evernight and advances her action by 20%.
Let it Rain Cold On Thee(Technique | Support)
After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies’ memosprite CRIT DMG, and gains 2 point(s) of “Memoria.”
Dark the Night, Still the Moon(Ascension 2)
Increases Evernight and the memosprite Evey’s CRIT Rate by 30%. After using “Dream, Dissolving, as Dew,” recover 1 Skill Point for allies.
Rouse the Flame, Lull the Light(Ascension 4)
At the start of combat, Evernight regenerates 60 Energy and gains 2 “Memoria.” When Evernight or an ally memosprite uses an ability, Evernight gains 1 “Memoria.”
Kindle the Morn, Drop the Rain(Ascension 6)
When there are 1/2/3/4 or more Remembrance characters in the team, Evernight’s Skill additionally increases all memosprites’ CRIT DMG by 5%/15%/40%/50%.
Bonus Stats
Crit Rate: 18.7%Crit DMG: 13.3%HP: 18.0%
Sleep Tight, the Night Dreams Long(Eidolon 1)
When Evernight is on the field and when there are 4 or more/3/2/1 enemy targets on the field, ally memosprites deal 120%/125%/130%/150% of their original DMG respectively.
Listen Up, the Slumber Speaks Soft(Eidolon 2)
Each time Evernight gains “Memoria,” increases the gained “Memoria” by 2 point(s). When using Ultimate, additionally gains 2 “Darkest Riddle” state Charge(s).
Fear Not, the Nightmare Lies Past(Eidolon 3)
Skill Level + 2Basic Attack Level + 1
Wake Up, the Tomorrow is Yours(Eidolon 4)
While Evernight is on the field, ally memosprites’ Weakness Break Efficiency increases by 25%, and memosprite Evey gains an additional 25% Weakness Break Efficiency.
Let Go, the “Me” in Memories(Eidolon 5)
Ultimate Level + 2Talent Level + 2
Like This, Always(Eidolon 6)
While Evernight is on the field, all allies’ All-Type RES PEN increases by 20%. After memosprite Evey uses “Dream, Dissolving, as Dew,” Evernight gains 30% of the consumed “Memoria” in this attack.