League of Legends made a crazy start to 2025, with the introduction of Feats of Strength, Atakhan, and other gameplay elements upending the meta. Things have calmed down somewhat since then thanks to attentive patches from Riot, and another set of changes are now on the way.
Patch 25.S1.3 should be ready to go live on February 4, with complete confirmation on exactly what that entails arriving the day before. Until then, Lead Gameplay Designer Matt Leung-Harrison has broken down what players can expect from LoL patch 25.S1.3.
The headline change is an increase to the Attack Speed cap from 2.5 to 3.0. This is to allow more room to experiment with Attack Speed champs without running into random caps that limit the gameplay experience for players.
Outside of that, there are the usual raft of buffs and nerfs with a few massive systems changes. Here’s everything you need to know about LoL patch 25.S1.3.
League of Legends 25.S1.3 early patch notes

Champion Buffs
Evelynn
E: Whiplash
- Base damage increased: 55-115 >>> 60-180
- Empowered base damage increased: 75-175 >>> 80-240
Jax
Base Stats:
- Mana regen increased: 7.6 >>> 8.2
- Health per level increased: 100 >>> 103
R: Grandmaster-At-Arms
- 3rd hit base damage increased: 70-170 >>> 75-185
Kayn (Blue)
Q: Reaping Slash
- Base damage increased: 75-155 >>> 75-175
Nasus
Passive: Soul Eater
- Lifesteal increased: 9-21% >>> 12-24%
Quinn
W: Heightened Senses
- Attack speed increased: 28-60% >>> 28-80%
Rakan
W: Grand Entrance
- Cooldown adjusted: 16-10 >>> 14-10
Samira
E: Wild Rush
- Attack speed duration increased: 3 seconds >>> 5 seconds
Swain
Passive: Ravenous Flock
- HP per stack increased: 12 >>> 15
Thresh
Base Stats:
- Health increased: 600 >>> 620
E: Flay
- Damage per soul on passive auto increased: 1.5 >>> 1.7
- AD scaling increased: 80-200% >>> 90-210%
Champion Nerfs

Cassiopeia
Q: Noxious Blast
- AP scaling decreased: 70% >>> 65%
W: Miasma
- AP scaling per tick decreased: 15% >>> 10%
Galio
Base Stats:
- Base Health decreased: 632 >>> 600
Jayce
Q (ranged): Shock Blast
- Damage adjusted: 60-335 (+125% bonus AD) >>> 60-310 (140% bonus AD)
Q (melee): To The Skies!
- Damage adjusted: 60-310 (+120% bonus AD) >>> 60-285 (+135% bonus AD)
W (melee): Lightning Field
- Damage per tick decreased: 40-115 >>> 35-110
R: Transform Mercury Hammer
- Damage upon initial hammer hit reduced: 25-145 (25% bonus AD) >>> 25-130 (+30% bonus AD)
Miss Fortune
Base Stats:
- Armor decreased: 28 + 4.2 per level >>> 25 + 4 per level
Rell
Base Stats:
- Health decreased: 640 >>> 620
- Armor per level decreased: 4.3 >>> 4
Skarner
Base Stats:
- Armor per level decreased: 4.8 >>> 4.5
E: Ixtal’s Impact
- Stun duration decreased: 1.5 seconds >>> 1.1 seconds
Teemo
E: Toxic Shot
- Base damage decreased: 14-66 >>> 9-65
Viego
Base Stats:
- Base AD decreased: 60 >>> 57
Wukong
W: Warrior Trickster
- Cooldown increased: 18-14 >>> 20-16
E: Nimbus Strike
- Attack speed decreased: 40-60% >>> 35-55%
Systems Changes
Attack Speed Cap
- The attack speed cap has been raised for the first time in over a decade, going from 2.5 max to 3.
Bounties
- Required lead for champion bounty devaluation reduced by 60%
- Losing team bounties fully turn off 50% sooner
- When objective bounties spawn, champion bounties are fully suppressed for the losing team
Objectives
Chemtech Soul
- Below 50% health buff increased
- 11% increased damage and DR >>> 13% increased damage and DR
Cloud Soul
- Movement speed increase: 20% >>> 15%
Void Grubs
- Structure damage per stack decreased: 8 (melee)/4 (ranged) every second for 4 seconds >>> 6 (melee)/3 (ranged) every second for 4 seconds
Voracious Atakhan
- Stasis duration increased
Runes
Domination Tree
Electrocute
- Base damage increased: 50-190 >>> 70-240
Dark Harvest
- Base damage increased: 20 >>> 30
- Damage per soul stack increased: 9 >>> 11
Hail of Blades
- Melee attack speed increased: 110% >>> 140%
- Cooldown decreased: 12 seconds >>> 10 seconds
Items
Zaz’Zak’s Realmspike
- Cooldown increased: 10 seconds >>> 11 seconds
- Base damage: 10 >>> 5
That’s all there is to know right now. While this is likely to be the full scope of patch 25.S1.3, there’s a chance that these specific adjustments change in the time before the patch officially launches.